The human class type is your "basic" of all basic types, traditionally known for being the all-around Warrior with the Pride and Spirit of their ancestors; the warrior possesses the cunning and strength to slay the mightiest of Dragons, and the spirit and fortitude to always be there when you need them. As a human, you start off a Knight.
The Knight - Wears the heaviest of all armor types currently in Blood Feud, and is primarily a Close-range weapon user, as well as the use of a Shield. At level 50 you'll have a job change and you'll get to pick which of two Jobs suit you the best:
Human - Knight Starting Stats
Notes:
From levels 2 - 49 you'll gain 4 AAP (Additional Attribute Points) per level up that can be used to increase your characters different stats, at levels 51 - 70 you'll gain 6 AAP per level and at levels 71-99 you'll gain 8 AAP per level.
Human - Knight Level 1 to 50 Skills
- 1. Blaze : Increases Fire Attribute Attack.
- 2. Frozen : Increases Water Attribute Attack.
- 3. Darkness : Increases Dark Attribute Attack.
- 4. Divine : Increases Light Attribute Attack.
- 5. Taunt : Forces the target monster to attack the player. Can only be used while in a Party.
- 6. Rising Might : Increases the Target's Strength.
- 7. Protection : Increases the Physical Defense of the Target's Armor.
- 8. Psychic Crash : Deals additional damage to the target.
- 9. Sharpen Blade : Increases the Damage of 1-Handed weapons(except Daggers)
- 10. Blessed Shield : The Shield's Block Rate is increased.
- 11. Crash Above : Psychic Crash has a chance of stunning the enemy.
- 12. Invoke : Increases the user's Critical Damage. Dexterity is increased.
- 13. Charge : Hits the target with your Shield to deal normal damage, and stuns the enemy.
- 14. Shield Push: Hits the target with your Shield to deal additional damage, and pushes them back.
- 15. Bleeding : Deals damage over time.
- 16. Assault Crash : Increases offensive ability by 100%, % of that is dealt to the target and % is dealt to the surrounding enemies.
- 17. Change Mind : Consumes all of the player's MP. % of the consumed MP is converted to HP.
* Str: which increases Melee Attack, Physical Defend, Weight.
* Vit: which increases max HP, HP Recovery, Physical Defend, Weight.
* Dex: which increases Accuracy.
Human Gears
The Human class can use an assortment of items as gear. They can equip either a Sword, Dagger, or Mace as their primary weapon with their off-hand holding a Shield. If the Human carries a Sword/Mace/Axe as it's main weapon, it can opt to use a Dagger as it's off-hand instead of a shield. 1/5 of all the Dagger's stats are added to the avatar.
The axe, however, isn't as useful to this race as the other three weapons. Main reason is there are no skills (besides Sharpen Blade) that work with an Axe in either Guardian or Defender skill trees.
Level 50+ 2nd Job
The Guardian - Primarily a duel-Weapons user; This job can dish out very high amounts of damage and has a moderate amount of Buffs, plus with the use of Heavy armor, this Job choice makes a perfect PvP Character, not to mention great Dps (Damage per second) during a Boss battle.
The Defender - The only class that uses a Shield as a weapon. Also your only choice for your Melee weapon is a Mace; not to mention the Job with the highest Defense in Blood Feud currently. This class is more on the PvE side of things, and is the prime candidate for Boss Tanking. Though with their extremely high Defense and large array of Stun Skills, a defender could be Devastating in a PvP battle if used properly.