Elf




















These gentle-souled elves are proficient at healing others in their party. But don't be fooled, they also pack a wicked wallop in the form of magical attacks.

Elf-Healer Starting Stats















Notes:
From levels 2 - 49 you'll gain 4 AAP (Additional Attribute Points) per level up that can be used to increase your characters different stats, at levels 51 - 70 you'll gain 6 AAP per level and at levels 71-99 you'll gain 8 AAP per level.

Half Elf - Archer Level 1 to 50 Skills



















  • 1.Heal - Heals the target by % of Intelligence and % of Wisdom.
  • 2.MP Recovery - Increases the MP recovery speed of the target by % for certain minute.
  • 3.Root - For a certain seconds the target is unable to move.
  • 4.Cure Confusion - Cures the target of confusion.
  • 5.Divine Aura - Party only skill. When monsters become hostile, instantly resets the aggro value of the caster.
  • 6.Cure silence - Cures target of Silence.
  • 7.Holy Light - Attack spell with damage equal to % of Wisdom.
  • 8.Magic Buff - Increases the magical attack power of the target by % for certain minutes.
  • 9.Divine Light - Attack spell with damage equal to % of Intelligence.
  • 10.Group Heal - Heals the entire party by % of Wisdom.
  • 11.Reveal Hidden - Hidden players and monsters in a radius of # will be revealed for certain seconds.
  • 12.Instant Heal - Quickly heals the target by % of Intelligence and % of Wisdom.
  • 13.Magic Barrier - Absorbs physical damage # times the caster's Wisdom, lasts certain seconds if not all damage is absorbed.
  • 14.Teleport - Instantly teleports 7 meters in the direction that the caster selects.
  • 15.Mental Barrier - Increases the physical defensive of the target by % of Intelligence for # minutes.
  • 16.Net Bind - The target at a distance of # meters is bound with strong bewitchment for # seconds. However, the caster is unable to perform any actions during that time.
  • 17.Resurrection - Resurrects target of up to level # with % of HP.
  • 18.Poison - Deals # ticks of damage over time by % of Intelligence and % of Wisdom over certain seconds.
  • 19.Kill Time - Causes the next skill cast to not have a recast time. Effective duration 15 minutes if unused.
Elf's main stats are:
* Psy: Which increase healing skill effects.
* Int: Which increase their magic attacks.
* Vit: Which increase max HP, HP Recovery, Physical Defend, Weight.

Gear
Elves can choose from using a wand and shield, or a two handed staff. All other weapons with an E can also be used.

Level 50+ 2nd Job
Priest - Specializing in healing and protection using a range of powerful magic spells. They assist in party members' recovery, defense also vitality.

Templar - Quite the aggressor, they are capable of both magical and physical attacks. But their healing powers are keen as well.
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