Forging Procedures

Forge items into a one-of-a-kind rare or unique item with exclusive options. Item forging allows you to forge two items to create a new one. Or, add an option item with an additional option (ranging from accuracy to defense) to produce a new item with special abilities. When forging, adding magic items (with assorted bonus stats) to an item (with Accuracy and Defense), produces Rare or Unique items with exclusive options. Upon successful forging of items with the same required stats, Rare or Unique items infused with the highest requirement stats are produced.












Basic Rules for Weapon Forging
*Option items are not required
  • Rare or Unique items can be produced via the Weapon Forger NPC in every town.
  • Adding magic items with 1st stage stat bonuses (such as Strength, Intelligence, and Dexterity) will produce a Rare item endowed with the bonus stat.
  • Appropriate option items may be added to item forgings.
  • Scope of option item EXP is applied upon successful forging at random and attached to the item produced.
  • All items, including option items, are consumed upon a failed forging attempt.
  • Option items are not required and Rare or Unique items can be produced without them.
  • Up to 1 option item can be added to Rare item forging and 2 for Unique item forgings.











Basic Rules for Armor Forging
  • Rare or Unique items can be produced via Armor Forger NPCs in every town.
  • Adding magic items with 1st stage stat bonuses such as Strength, Intelligence, and Dexterity will produce a Rare item endowed with bonus stats.
  • All items are consumed upon a failed forging attempt.











Basic Rules for Shield Forging
  • Rare or Unique items can be produced via the Shield Forger NPC in every town.
  • Adding magic items with 1st stage stat bonuses such as Strength, Intelligence, and Dexterity will produce a Rare item endowed with the bonus stats.
  • All items are consumed upon a failed forging attempt.











Basic Rules for Alchemy
  • Healing and Mana Potion are classified into Inferior > Lesser > Ordinary > Greater > Superior.
  • All alchemy attempts, including Healing, Mana Potion, and Elixirs must be done in sets of 25 for both slots.
  • Items in successful alchemy attempts are automatically stored in the Inventory and if the Inventory is full, they are dropped to the ground.
  • In alchemy attempts different potions of the same-grade, recovering Health and Mana, can be mixed.
  • When mixing Elixirs, recovering Health and Mana simultaneously, equal Healing and Mana Potion must be mixed.











Failed forgings or when items cannot be forged
  • Being equipped with items incompatible to corresponding slots will disable forging
  • Placing an incorrect amount of items in the corresponding slot will disable forging
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