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Basic Rules for Weapon Forging
*Option items are not required
- Rare or Unique items can be produced via the Weapon Forger NPC in every town.
- Adding magic items with 1st stage stat bonuses (such as Strength, Intelligence, and Dexterity) will produce a Rare item endowed with the bonus stat.
- Appropriate option items may be added to item forgings.
- Scope of option item EXP is applied upon successful forging at random and attached to the item produced.
- All items, including option items, are consumed upon a failed forging attempt.
- Option items are not required and Rare or Unique items can be produced without them.
- Up to 1 option item can be added to Rare item forging and 2 for Unique item forgings.
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Basic Rules for Armor Forging
- Rare or Unique items can be produced via Armor Forger NPCs in every town.
- Adding magic items with 1st stage stat bonuses such as Strength, Intelligence, and Dexterity will produce a Rare item endowed with bonus stats.
- All items are consumed upon a failed forging attempt.
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Basic Rules for Shield Forging
- Rare or Unique items can be produced via the Shield Forger NPC in every town.
- Adding magic items with 1st stage stat bonuses such as Strength, Intelligence, and Dexterity will produce a Rare item endowed with the bonus stats.
- All items are consumed upon a failed forging attempt.
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Basic Rules for Alchemy
- Healing and Mana Potion are classified into Inferior > Lesser > Ordinary > Greater > Superior.
- All alchemy attempts, including Healing, Mana Potion, and Elixirs must be done in sets of 25 for both slots.
- Items in successful alchemy attempts are automatically stored in the Inventory and if the Inventory is full, they are dropped to the ground.
- In alchemy attempts different potions of the same-grade, recovering Health and Mana, can be mixed.
- When mixing Elixirs, recovering Health and Mana simultaneously, equal Healing and Mana Potion must be mixed.
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Failed forgings or when items cannot be forged
- Being equipped with items incompatible to corresponding slots will disable forging
- Placing an incorrect amount of items in the corresponding slot will disable forging